User Info: jonnyk Not sure what the problem is. I just did this quest yesterday, and my quest marker took me straight to the "Tower of Mzark" elevator. I may be wrong, but I'm pretty sure it was on the "left" side of Black Reach not sure what Cardinal direction that is But I could be wrong Eradicate bovine spongiform encephalopathy.
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Tech Support 4 Answers. If you want to spice things up a bit, use Unrelenting Force on this gigantic light and a very tough Dragon will answer your call. If you didn't or did fight the dragon, continue forth after he dies to the Tower of Mzark lift, and prepare for a really tedious puzzle! From what I remember, press the third button the one to the right of the blue constellation panel three or four times , however much it takes until the second button opens up and is pressable.
Press that button till the first button opens up and then you can take the Elder Scroll. Take the Elder Scroll, then leave the Tower of Mzark from the door right behind you, then bring the scroll to where Paarthunax is then read it to get into a lengthy cutscene. After reading it at the correct place, you'll start a lengthy cutscene, and after that, Alduin attacks you. Having every entrance open can help players out of tough spots, so it is worth seeking all seven.
If players attempt to reach any of the Great Lifts before unlocking them, they will encounter an impassable barrier. These are the most convenient ways to get around Blackreach and all of Skyrim , so players should open them all to make the trek inside of Blackreach easier with each attempt.
Sky Flores is a writer and game player based out of New York City. Across the water to the south is a Falmer campsite inhabited by three leveled Falmer.
The camp has a Falmer chest, three corundum ore veins , and in the tent at the top of the hill, a Dwemer boss chest. Upon using the lift beyond the door on the northern face of the tower, you will arrive in a short corridor leading to a small chamber. After entering the chamber, immediately to your right is a stone chair and three tiers of shelves.
There are forty-one ruined books resting on the shelves, as well as two Dwemer gyros and a random heavy armor helmet. There are also two Dwemer chests resting on the shelves, one of which has a novice-level lock. Directly opposite these shelves, in the east corner of the room, is another shelf with a random soul gem. In the middle of the room, surrounded by more than a dozen stone benches, is an extinguished campfire with two pots hanging over it.
One pot contains two samples of charred skeever hide , while the other pot contains one glowing mushroom. Nearby is an unowned bed roll and a knapsack propped up against an unusable barrel. Moving ahead to the far right west corner, you will see three stone chairs in front of two tables littered with twelve more ruined books. Resting on one of the tables is a copy of the Smithing skill book The Armorer's Challenge , as well as one of five random potions a potion of cure disease , cure poison , healing , magicka , or stamina.
To the left of the skill book is a Dwemer shelf holding a thistle branch , a bowl of spriggan sap , two pine thrush eggs , and two Dwemer plates. A Dwemer cog rests on top of the shelf.
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